Featured Game Development Article:

RPG Design: A Guide to Evil

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A discussion of villains and monsters and ways to better develop them within a game setting. Both physical and psychological characteristics are considered, along with motivation and character action. Finally, the outcome or result of a villain's exploits will be considered. While this article pertains mainly to the RPG setting, it can be applied to the development of other game genres.

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Featured Community Article:

Difficulty, failure, punishment and how they affect(...)

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An answer to Marcus article on difficulty in video games. I am looking at the importance of difficulty, failure and punishment in video games with definitions from video game theorist Jesper Juul, the consequences of unbalanced punishment, the way Prince of Persia(2008) is dealing with the issue and how all of this relates to the diversification of the audience.

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Featured Tutorial:

Making 3D Games in Lite-C - Part 4

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Welcome back, friends.  We're here with the fourth installment of Crumplys Lite-C tutorials.  This time we're going to discuss actions and functions!  If this sounds a little confusing to you, don't feel bad; you're not alone.  But fortunately, Crumply doesn't spare the detail and provides plenty of examples, so by the end, you'll leave feeling like you have an expert command of actions and functions (whatever they are).  Good luck, soldier!

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Featured Indie Game Review:

Clean Asia!

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Clean Asia! is a wonderful little gem from our very own cactus. The game is a simple 2D shooter set in space, in which you take the role of one of two pilots defending the Earth from some sort of organisation trying to take over with their hostile weaponry. Or so the website says anyway. Basically, you choose one of two pilots (both with a completely different method of attack) and battle your way through a host of enemies in Thailand, New Korea and China.

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